Away From Reality

April 13, 2012

AFR #178 – The only appropriate response

Filed under: Uncategorized — Tags: , , , — tabulacandida @ 11:51 AM


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I admit, this isn’t my best work, but I had to say something to the tiny group of whiners who have been making a fuss about pet battles and gardening and other such casual diversions planned for Pandaria.  It’s perfectly fine to not be interested in those kinds of activities (frankly, I have no interest in pet battling, either) but it’s ridiculous to complain about completely optional things in a game that has so many other things for you to do.  It’s like having a fit in the grocery store because they sell celery.  If you don’t like celery, don’t get celery.

17 Comments »

  1. But I know the celery is there.

    Comment by ~LC — April 13, 2012 @ 5:58 PM

    • Watching.

      Comment by ~LC — April 13, 2012 @ 5:58 PM

      • Because, celery is such a deadly thing. It sits on the shelves waiting to eat you. *Smirks* It’s not as bad as the rhubarb though. That stuff is EVIL!
        Also… freedom to do things is nice. I don’t mind anything added to the game, as long as it’s just another option for those who enjoy it!

        Comment by Robert — April 13, 2012 @ 7:18 PM

      • Don’t worry about the celery, worry about the potatoes– they have eyes…

        … I’ll just let myself out.

        Comment by wowafr — April 14, 2012 @ 8:59 AM

  2. same sort of whining as there was about the achievement system being implemented. ZOMG it’s something for the people who don’t want to be hard core raiders or PVPers to do! The game is ruined! Panic and mayhem in the streets!!!! *sheesh*
    The main draw of pet battles, IMO, is the implementation of account wide pets and introducing some new ones to go get. The “gotta catch ’em all” bit was already there – rewards for collecting pets and mounts, anyone? super special hunter pets, anyone?

    Raiding, PVP, achievements, pet battles, whatever… if you don’t want it, don’t do it. The only way I’d care if they put it in is
    A. if I have to upgrade my system massively JUST for the pet battle system – unlikely in the extreme, OR
    B. if they break PVE class balance for pet battles, which is unlikely. They’ll just keep breaking it for PVP, but pet battles should be on their own balance table.

    *orders in a pallet of chill pills*

    Comment by ayshela — April 14, 2012 @ 3:19 AM

    • Still waiting for the game that completely seperates PVE and PVP specs. So many PVE-oriented people would be there if it was done well! (AKA, so tired of PVP killing the cool stuff I was going to get… until it was broken in PVP.)

      Comment by Robert — April 14, 2012 @ 11:51 AM

      • ugh, yes! seriously, put the PVP specs on the PVP servers and in BGs and leave the rest of us our PVE strengths. With being able to do cross server stuff there’s no reason why you couldn’t queue for a BG and end up loaded in to a system which imposes the PVP strengths/weaknesses and quit mucking with our PVE. sheesh! Unlike chocolate and peanut butter, these two are NOT better together. *scowl*

        Comment by ayshela — April 15, 2012 @ 4:10 PM

  3. Personally, I agreed with the whiner – but not for the exact reasons. The fact it’s there isn’t the problem, it’s the fact that – TRUE or FALSE – the impression comes across that development resources are being spent on things I have no interest in, rather than the stuff I do want. If they weren’t spending time on pet battles and farmville, there might be MORE dungeons, more epic quest chains (tier 0.5 upgrade was perhaps my favourite part of WoW ever…), more things for me to do. Instead I’m regreting taking up the year subscription, just hope a free D3 repays some of it. From a business point of view, they may well now be targetting their main subscriber base, but after 6 years of loyalty (and approximately £750 in games and subs, not including charity pets, account transfers etc – ouch), I’m no longer one of them, even though I don’t think I’ve changed.

    It’s purely selfish, but then as with those casuals who have always used the ‘I’m paying the same as the raiders, why should they get something I don’t ‘ excuse, I don’t want to feel some of my subscription is going to developing things I will never touch. Regarding the celery comment, the analogy fails. I have to pay for the celery, even though I won’t eat it. And I won’t, vile horrible green stuff, gief more red meat!

    Comment by blackflame — April 16, 2012 @ 5:44 AM

    • eh, there’s a lot of stuff in the game that I don’t like and/or don’t use, but they’re handled by different teams so development of one thing doesn’t muck with development of another. I do get how the impression is, though, that if resources weren’t being “spent” on one thing they’d be available for another that someone finds more attractive. As far as the celery analogy, to me it’s more like visualizing a grocery store – the same amount of floor space is going to be devoted to the produce and meat sections no matter what they put in them. A vegetarian won’t care what’s in the meat section, the same way a carnivore won’t care what’s in produce, and each may well want the floor space the other is using. The store is going to try to cater to both, though.

      Comment by ayshela — April 16, 2012 @ 8:30 AM

    • I can certainly understand the feeling that some of the money we’re paying for the game is wasted when it goes into the development and support of some aspect of the game that we don’t play (hello there, PvP!). If WoW were a stand-alone game I’d be right with you in feeling like I’d been suckered out of some of my cash for parts of the game that I’ll never touch with an eleven-foot polearm.

      MMORGPS are a different creature, though. Ayshela makes a good point about different development teams; the fact that Blizzard is developing something new doesn’t mean that they are taking time and attention away from developing other parts of the game. I think another point should be made about the ongoing development of an MMO. The money that we pay doesn’t just support the current content, it pays for the development of future content. The more people there are who keep paying a subscription because there’s something fun for them to do in the game, the more money Blizzard has to develop the next round of raids, or heroics, or battlegrounds, or holiday bosses, or armor sets, or craftables, or whatever else it is the rest of us care about. If pet battles draw in new players for Mists of Pandaria (or help keep current players around), that will mean more things for us to do, not fewer.

      Comment by wowafr — April 17, 2012 @ 7:33 AM

      • You are in all likelyhood right. But as I said, it’s the impression, true or false, that counts. My brain just wanders back to it’s happy time in BC. Now for a memory test – that expansion released with a ten man raid with 10 boss fights (but more bosses, 3 options in the theatre and 4 (?) in the basement), 2 lair raids with 3 boss fights between them, and three 25 man raids with 17 between them (TK=4, SSC=7 (?) and MH=6 (?) – been too long, and can’t be bothered to look it up). I cant remember how many bosses BT and Sunwell added, never saw those until level 80, but ZA added another bunch for 10 man with the fun of the speed runs too. So lets randomly say about 45 raid bosses for the expansion.

        Now in Cataclysm, we have 1 lair of sorts, 6 with Neffy, and 4 and a mad dragon beneath the ogre – a mere fraction at the start in comparison to TBC. FL added a whole 7, DS another 8 fights. A grand total of 27, 1 of which you couldnt even see without a heroic raid end boss kill. Ok, I accept the 10/25 stuff makes it trickier, but you had that in Wrath and IC alone had almost half the total raid bosses of Cataclysm, as did Naxx, which was new to me. Add in the delights of Ulduar, the confusion of the arena, and a lair with optional difficulty fun, and you have so much more. It’s hard for me to not argue a trend to reducing the effort made on PVE, be it raids or dungeons, with those numbers in front of me. Again, TBC had 5 dungeon hubs on release, adding 15 dungeons (?), while Cata only added about half that.

        Back to my original point, I understand why they are doing it. They have far more subscribers, far more money (although presuambly far more costs for servers, bandwidth etc), so it’s a good business decision. It’s just disappointing to feel that my part of the game is being reduced from being the main point of Warcraft, as it was in the early days, to being one of many, and one with numerically less to do each expansion than the one before.

        Oh, and having read the long post about how much more the Horde seem to see in terms of storyline, it makes my disappointment stronger, I was alliance through and through…

        Comment by blackflame — April 18, 2012 @ 5:25 AM

      • You’re absolutely right, of course: it is the impression that matters, and some of us forget that sometimes. WoW is a game. We do it to have fun. If you’re not having fun playing the game right now, then you’re not having fun, and no amount of clever argument from someone like me is going to change that. Whatever else Pandaria may bring us, I hope it brings you something that you will enjoy. 🙂

        Comment by wowafr — April 20, 2012 @ 10:48 AM

    • “the impression comes across that development resources are being spent on things I have no interest in, rather than the stuff I do want.”

      So, liken it to paying taxes as part of being a citizen of Azeroth. I’d rather more of my taxes be spent on education and healthcare and less on wars, but I still pay my taxes. 😉

      If WoW became all about the PvP and raids with no quests, I’d stop playing. There are multiple populations of players and we all get to have something some of the time. And since I’m so close to it anyway, might as well do the full Aesop: “You can please some of the people all of the time, all of the people some of the time, but not all of the people all of the time.”

      What I’ve never been able to understand is the mentality (and I’m not saying it appears above) of “How dare you add something that I’m not going to play! So what if other players would like to see it! Their fun isn’t as important as mine!!1! In fact, if they’re having more fun, I’m going to have less fun just because they’re having fun! … Oh, wait, you’re adding more dungeons for me? Scenarios? … Well, I don’t care! Other people are having fun and being pandas and I don’t like it (even though you’re not forcing me to be a panda). SO THERE! *stomps off*”

      Okay, so someone is throwing the celery in the cart and making you buy it even though you don’t want it. Leave it to rot in the fridge, then.

      Comment by ButMadNNW — August 2, 2013 @ 2:33 AM

  4. I just want to clear something up here…. I actually like celery very much. That is all.

    Comment by ~LC — April 16, 2012 @ 1:24 PM

  5. I’m actually looking forward to pet battles, but then I’m mostly a pet and mount collector. I hate pugs and I don’t have the dedication for a raiding guild, so the only raids I’ve ever seen are old ones I seriously out gear. But, for the record, I’m not nine. I’m thirty nine, and I run old instances with the hubby most of the time, and he’s even older than I am. Also, I detest Farmville.

    Comment by Cindy Lewis — April 22, 2012 @ 1:02 PM

    • Heh, thirty nine is young for wow. I’m 41, and have spent most of my time raiding in wow in the happy knowledge that there was a married couple in the same guild who were ten years older than me. I felt like a kid again!

      Comment by blackflame — April 23, 2012 @ 4:31 AM


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