Away From Reality

August 17, 2012

AFR #196 – In deep

Filed under: Uncategorized — Tags: , , , , , , — tabulacandida @ 8:15 AM

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Ah, Deepholme.  What is there to say about Deepholme?  I don’t personally like it, but it was an interesting experiment.  It is impressive to see all the art and design work that went into the zone.  Blizzard really rose to the creative challenge of imagining the elemental planes as places that our characters could visit and play around in.  So when I say that I don’t like Deepholme, I’m not saying it’s a bad or badly designed zone, just that it doesn’t work for me.  When leveling my alts, I avoid Deepholme as much as possible because I find the environment oppressive and not fun to be in.

On the other hand, who would have guessed there could be so many bad puns about rocks?


  1. That is the way that I felt about Vashj’ir. The place looked nice and was an interesting idea, but I did not like being there so I avoid it. Even with my main, I left as soon as I could and never completed “Sinking into Vashj’ir” I didn’t mind Deepholm as much but was determined to push through just to try to get the pets from there which can only be done on the dailies which means you have to finish it to unlock the dailies.

    Comment by Tretam — August 17, 2012 @ 10:47 AM

    • Agreed. Vashj’ir was worse, however, due to the layout of mobs in the water. I completed Deepholme on my toons solely for the shoulder enchants. Ah, the woes of expected equipment buffs!

      Comment by Robert — August 17, 2012 @ 11:44 AM

    • I feel the same way about Vahsj’ir. I really admire and appreciate the artistic and design work that went into it, but I got so frustrated with not being able to tell where a mob was in relation to me that I ended up just not liking the zone at all.

      Comment by wowafr — August 17, 2012 @ 11:52 PM

      • Agreed, I have a really high startle response *normally* so the 360 aggro zone routinely made me jump hard enough to almost throw my mouse off the desk. You’d think I’d get used to it, but I ended up just hating it enough I only ever finished it on my main. The others left as soon as they opened up the cave where the quartermaster is.

        Comment by Ayshela — August 20, 2012 @ 12:00 PM

      • Wow. I guess I’m really in the minority here, as I really loved Vashj’ir. /sadface It was beautiful, gave me a freedom of movement no other zone has even come close, and I guess I’ve always loved underwater environments. I’m also one of those rare people who doesn’t like the flying travel model, at least in so far as you mount up, fly safely over those mobs to that item over there, mount up and hop someplace else, again completely skipping everything in between. The mobs might as well be scenery for all the thought I have to give them. So taking that into account, I also really liked the fact that I could swim as high or as low as I wanted, but either way I still had to take SOME notice of the local wildlife.

        Oh, and Thizz is role-playing a rock. Ok, that’s cool, but is it Targe’s pet rock she’s role-playing or a wild one? ;-P

        Comment by Moria — August 26, 2012 @ 11:54 AM

      • There is a lot to love about Vashj’ir, no doubt about that. I got frustrated with trying to manage 3-d movement, but I definitely appreciate how thoroughly it changed the nature of movement. Very simple-seeming changes like that can be really powerful in a game as developed as WoW is.

        And Thizz is surely role-playing a wild rock, free to roam with the glaciers and tumble with the landslides.

        Comment by wowafr — August 26, 2012 @ 4:25 PM

  2. …the finca of filth, the cledge of clay, the you have been listening to this for too dang long now go and do something! *It obviously get’s worse the longer you listen!

    Comment by Robert — August 22, 2012 @ 5:46 PM

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