Away From Reality

November 28, 2014

AFR #319 – Special interest

Filed under: Uncategorized — Tags: , , , , — tabulacandida @ 9:44 AM

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I’m with Gord and Alaxia here, as you can probably guess.  The Draenor introductory experience is really well-crafted, polished, and a good introduction to the new expansion.  I have nothing but good things to say about it as a gameplay experience.

I’m just completely not interested in another expansion all about bad orcs doing bad things.  Introducing them to me like the opening credits of an 80’s adventure show doesn’t change my mind on that.  I’m sure it’s a nice shot of nostalgia if you played the old RTS games, but I didn’t.

Now, on the other side of that introductory experience is a fascinating world full of wonderful things to explore and I’m having a great time there.  I would be perfectly content to tromp around Draenor and never see any of those big-name orcs from the starting experience again.


  1. I’ve logged about of one hour, maybe two in WC3, and that’s my total experience with the RTS stuff. Still, I think the Warlords are a decent departure from what they were. I just dislike how much they are played up and made godlike. The one exception is Blackhand, having his fire elemental merged into him or whatnot, but when the magical powers of Terokk fall to the…um…Orciness? of Kargath, and Terokk mentions how even at full power, he’d possibly lose to him. What? I don’t even get why everyone flocks to and bows to Grom. Charismatic? Maybe? He hasn’t seemed very impressive in cutscenes yet. So unless he’s just “the man with the plan”, I’d have figured Blackhand or another warlord would have tried to take power by now.

    Still, I would admit that the story and presentation are the best Blizzard has ever done. I haven’t been this absorbed by world exploration and questing since I was brand spanking new to the game.

    Comment by SneaksyRanger — November 28, 2014 @ 3:25 PM

    • I’m with you all the way on how absorbing the world is. I love what Blizzard has done with the Draenei and the Arakkoa (and I’m looking forward to getting to know the non-crazy-evil orcs when I start playing my Horde characters). The art direction is beautiful and the game design feels really polished.

      Blizzard has given me some very good reasons to play this expansion, it’s just that the “warlords” themselves are not on that list.

      Comment by wowafr — November 29, 2014 @ 8:30 AM

  2. I’m not a fan, I hate to say it, I’d like it if Garrisons were optional. I liked it at first, but I like being an adventuring bum around town, staying in the inns and going adventuring, but middle management the game is really getting on my nerves. The trouble is, no Garrisons = no crafting. And I have like ten max level toons. I don’t even want to imagine trying to keep track of ten garrisons. The only reason I’m even trying with my main, and my relaxation rogue is so I can get a level 3 garrison and fill it with Forsaken. I’m so bored with it I rolled a BELF, a MALE Belf. I always said for me there is two signs I’ve hit burn out, and one is Ally alts, the second is male toons. The last one I kept tossing off the cliff at Thunder Bluff just to see the splat. If they had just made the Garrison optional I’d be all for it. But I can barely stand to look at it.

    Comment by Tak Wolf — November 30, 2014 @ 6:30 AM

    • Oh yes – just the thought of managing garrisons for all of my highest-level toons is exhausting. OTOH, I quite like having a hearthstone and a garthstone. Makes for easier time managing banking stops etc.

      Comment by ejensen — November 30, 2014 @ 11:46 AM

    • I need to spend some more time playing with my garrisons before I really know what to say about them. There are things I like and things I don’t, but I can’t quite put it all into words yet. Expect a garrison comic before long, though.

      Comment by wowafr — November 30, 2014 @ 12:27 PM

  3. I wish Garrisons were optional, as well. The idea of being able to gather resources from other crafting professions within your garrison is intriguing, but I DESPISE how they’ve tied crafting *anything* to an insane number of mats generated from work orders and profession dailies. Upgrading your garrison is a major gold sink, and micromanaging it is a major time sink, and I’d much rather be spending that time out in the world DOING stuff. I love the world they’ve created. I’ve played Warcraft from the beginning so the lumberjack peons make me giggle every time. I was even intrigued by the introductory quest line (though after the sixth or seventh time through I kind of want to slap Khadgar). I just… I want to be DOING things, not managing my garrison. It’s like they took everything that everyone hated about the farms in Pandaria, made it all bigger and more involved, and made them even more necessary. I like the *concept* of the garrisons, but I do NOT want to be chained to one.

    Comment by ayshela — December 1, 2014 @ 11:56 PM

  4. […] In Duskwood, as elsewhere in the Vanilla world, the ideas were good, even if the execution was flawed. As the mechanical design of the game has gotten better, we’ve experienced a different kind of flaw. When WoW goes wrong today, it’s less because bad execution gets in the way of a good idea than because good execution exposes a bad idea. […]

    Pingback by Stitches, Harrison Jones, and a Theory of World of Warcraft Nostalgia – Co-Geeking — June 18, 2018 @ 9:03 AM

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